AI Insights · Timothy · January 2024
Top 5 Third Person Games Performance in Middle East Q4 2023
Explore the performance of the top 5 third-person games in the Middle East for Q4 2023, including trends in downloads, revenue, and active users.
In the fourth quarter of 2023, the top 5 third-person games on a unified platform in the Middle East showcased varied performance metrics. Here's a closer look at their trends in weekly downloads, revenue, and active users, based on data from Sensor Tower.
PUBG MOBILE saw a consistent performance in Q4. Weekly revenue fluctuated, peaking at approximately $1.8M in the last week of November and ending the quarter around $1.5M. Downloads remained stable, ranging from 86K to 109K, with a notable increase to 103K in early November. Active users showed a gradual upward trend, starting at 2.6M and reaching nearly 2.9M by the end of December.
Free Fire: 7th Anniversary exhibited steady metrics throughout the quarter. Weekly revenue peaked at about $106K in mid-November and saw a slight dip towards the end of December. Downloads hovered between 68K and 87K, with a slight spike in late October. Active users remained stable, fluctuating around 2.5M to 2.6M.
Genshin Impact: Natlan Launch experienced varied performance. Revenue peaked at around $175K in early November but dropped to $30K by mid-December. Downloads were relatively low, ranging from 8K to 13K, with a slight increase in mid-December. Active users remained steady, fluctuating between 213K and 239K throughout the quarter.
Undawn showed modest performance. Weekly revenue peaked at about $71K in late September but saw a decline, ending at around $45K in the last week of December. Downloads were relatively low, ranging from 2K to 6K. Active users fluctuated, peaking at 56K in mid-October and ending the quarter at around 50K.
ONE PIECE Bounty Rush had a stable quarter. Weekly revenue fluctuated, peaking at approximately $86K in late September and ending around $58K. Downloads ranged between 5K and 8K, with a slight increase in the last week of December. Active users remained stable, fluctuating around 100K to 106K throughout the quarter.
For more insights and detailed data, visit Sensor Tower.